lvgl_t113 0.1
t113-s3 86盒的LVGL桌面时钟程序
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1
6/*
7 * Copy this file as `lv_conf.h`
8 * 1. simply next to the `lvgl` folder
9 * 2. or any other places and
10 * - define `LV_CONF_INCLUDE_SIMPLE`
11 * - add the path as include path
12 */
13
14/* clang-format off */
15#if 1 /*Set it to "1" to enable content*/
16
17#ifndef LV_CONF_H
18#define LV_CONF_H
19
20#include <stdint.h>
21/* UI rotation:
22* - 0: no rotate
23* - 1: 90°
24* - 2: 180°
25* - 3: 270°
26*/
27
28#define LV_UI_ROTATE_DIRECTION 2
29
30/*====================
31 COLOR SETTINGS
32 *====================*/
33
34/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
35#define LV_COLOR_DEPTH 32
36
37/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
38#define LV_COLOR_16_SWAP 0
39
40/*Enable features to draw on transparent background.
41 *It's required if opa, and transform_* style properties are used.
42 *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
43#define LV_COLOR_SCREEN_TRANSP 0
44
45/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
46 * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
47#define LV_COLOR_MIX_ROUND_OFS 0
48
49/*Images pixels with this color will not be drawn if they are chroma keyed)*/
50#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
51
52/*=========================
53 MEMORY SETTINGS
54 *=========================*/
55
56/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
57#define LV_MEM_CUSTOM 0
58#if LV_MEM_CUSTOM == 0
59 /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
60 #define LV_MEM_SIZE (128U * 1024U) /*[bytes]*/
61
62 /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
63 #define LV_MEM_ADR 0 /*0: unused*/
64 /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
65 #if LV_MEM_ADR == 0
66 #undef LV_MEM_POOL_INCLUDE
67 #undef LV_MEM_POOL_ALLOC
68 #endif
69
70#else /*LV_MEM_CUSTOM*/
71 #define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
72 #define LV_MEM_CUSTOM_ALLOC malloc
73 #define LV_MEM_CUSTOM_FREE free
74 #define LV_MEM_CUSTOM_REALLOC realloc
75#endif /*LV_MEM_CUSTOM*/
76
77/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
78 *You will see an error log message if there wasn't enough buffers. */
79#define LV_MEM_BUF_MAX_NUM 16
80
81/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
82#define LV_MEMCPY_MEMSET_STD 0
83
84/*====================
85 HAL SETTINGS
86 *====================*/
87
88/*Default display refresh period. LVG will redraw changed areas with this period time*/
89#define LV_DISP_DEF_REFR_PERIOD 17 /*[ms]*/
90
91/*Input device read period in milliseconds*/
92#define LV_INDEV_DEF_READ_PERIOD 17 /*[ms]*/
93
94/*Use a custom tick source that tells the elapsed time in milliseconds.
95 *It removes the need to manually update the tick with `lv_tick_inc()`)*/
96#define LV_TICK_CUSTOM 1
97#if LV_TICK_CUSTOM
98 uint32_t custom_tick_get(void);
99 #define LV_TICK_CUSTOM_INCLUDE <stdint.h> /*Header for the system time function*/
100 #define LV_TICK_CUSTOM_SYS_TIME_EXPR (custom_tick_get()) /*Expression evaluating to current system time in ms*/
101#endif /*LV_TICK_CUSTOM*/
102
103/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
104 *(Not so important, you can adjust it to modify default sizes and spaces)*/
105#define LV_DPI_DEF 130 /*[px/inch]*/
106
107/*=======================
108 * FEATURE CONFIGURATION
109 *=======================*/
110
111/*-------------
112 * Drawing
113 *-----------*/
114
115/*Enable complex draw engine.
116 *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
117#define LV_DRAW_COMPLEX 1
118#if LV_DRAW_COMPLEX != 0
119
120 /*Allow buffering some shadow calculation.
121 *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
122 *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
123 #define LV_SHADOW_CACHE_SIZE 0
124
125 /* Set number of maximally cached circle data.
126 * The circumference of 1/4 circle are saved for anti-aliasing
127 * radius * 4 bytes are used per circle (the most often used radiuses are saved)
128 * 0: to disable caching */
129 #define LV_CIRCLE_CACHE_SIZE 4
130#endif /*LV_DRAW_COMPLEX*/
131
145#define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024)
146#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)
147
148/*Default image cache size. Image caching keeps the images opened.
149 *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
150 *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
151 *However the opened images might consume additional RAM.
152 *0: to disable caching*/
153#define LV_IMG_CACHE_DEF_SIZE 0
154
155/*Number of stops allowed per gradient. Increase this to allow more stops.
156 *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
157#define LV_GRADIENT_MAX_STOPS 2
158
159/*Default gradient buffer size.
160 *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
161 *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
162 *If the cache is too small the map will be allocated only while it's required for the drawing.
163 *0 mean no caching.*/
164#define LV_GRAD_CACHE_DEF_SIZE 0
165
166/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
167 *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
168 *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
169#define LV_DITHER_GRADIENT 0
170#if LV_DITHER_GRADIENT
171 /*Add support for error diffusion dithering.
172 *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
173 *The increase in memory consumption is (24 bits * object's width)*/
174 #define LV_DITHER_ERROR_DIFFUSION 0
175#endif
176
177/*Maximum buffer size to allocate for rotation.
178 *Only used if software rotation is enabled in the display driver.*/
179#define LV_DISP_ROT_MAX_BUF (10*1024)
180
181/*-------------
182 * GPU
183 *-----------*/
184
185/*Use Arm's 2D acceleration library Arm-2D */
186#define LV_USE_GPU_ARM2D 0
187
188/*Use STM32's DMA2D (aka Chrom Art) GPU*/
189#define LV_USE_GPU_STM32_DMA2D 0
190#if LV_USE_GPU_STM32_DMA2D
191 /*Must be defined to include path of CMSIS header of target processor
192 e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
193 #define LV_GPU_DMA2D_CMSIS_INCLUDE
194#endif
195
196/*Use SWM341's DMA2D GPU*/
197#define LV_USE_GPU_SWM341_DMA2D 0
198#if LV_USE_GPU_SWM341_DMA2D
199 #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
200#endif
201
202/*Use NXP's PXP GPU iMX RTxxx platforms*/
203#define LV_USE_GPU_NXP_PXP 0
204#if LV_USE_GPU_NXP_PXP
205 /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
206 * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
207 * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
208 *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
209 */
210 #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
211#endif
212
213/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
214#define LV_USE_GPU_NXP_VG_LITE 0
215
216/*Use SDL renderer API*/
217#define LV_USE_GPU_SDL 0
218#if LV_USE_GPU_SDL
219 #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
220 /*Texture cache size, 8MB by default*/
221 #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
222 /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
223 #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
224#endif
225
226/*-------------
227 * Logging
228 *-----------*/
229
230/*Enable the log module*/
231#define LV_USE_LOG 0
232#if LV_USE_LOG
233
234 /*How important log should be added:
235 *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
236 *LV_LOG_LEVEL_INFO Log important events
237 *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
238 *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
239 *LV_LOG_LEVEL_USER Only logs added by the user
240 *LV_LOG_LEVEL_NONE Do not log anything*/
241 #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
242
243 /*1: Print the log with 'printf';
244 *0: User need to register a callback with `lv_log_register_print_cb()`*/
245 #define LV_LOG_PRINTF 0
246
247 /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
248 #define LV_LOG_TRACE_MEM 1
249 #define LV_LOG_TRACE_TIMER 1
250 #define LV_LOG_TRACE_INDEV 1
251 #define LV_LOG_TRACE_DISP_REFR 1
252 #define LV_LOG_TRACE_EVENT 1
253 #define LV_LOG_TRACE_OBJ_CREATE 1
254 #define LV_LOG_TRACE_LAYOUT 1
255 #define LV_LOG_TRACE_ANIM 1
256
257#endif /*LV_USE_LOG*/
258
259/*-------------
260 * Asserts
261 *-----------*/
262
263/*Enable asserts if an operation is failed or an invalid data is found.
264 *If LV_USE_LOG is enabled an error message will be printed on failure*/
265#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
266#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
267#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
268#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
269#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
270
271/*Add a custom handler when assert happens e.g. to restart the MCU*/
272#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
273#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
274
275/*-------------
276 * Others
277 *-----------*/
278
279/*1: Show CPU usage and FPS count*/
280#define LV_USE_PERF_MONITOR 0
281#if LV_USE_PERF_MONITOR
282 #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
283#endif
284
285/*1: Show the used memory and the memory fragmentation
286 * Requires LV_MEM_CUSTOM = 0*/
287#define LV_USE_MEM_MONITOR 0
288#if LV_USE_MEM_MONITOR
289 #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
290#endif
291
292/*1: Draw random colored rectangles over the redrawn areas*/
293#define LV_USE_REFR_DEBUG 0
294
295/*Change the built in (v)snprintf functions*/
296#define LV_SPRINTF_CUSTOM 0
297#if LV_SPRINTF_CUSTOM
298 #define LV_SPRINTF_INCLUDE <stdio.h>
299 #define lv_snprintf snprintf
300 #define lv_vsnprintf vsnprintf
301#else /*LV_SPRINTF_CUSTOM*/
302 #define LV_SPRINTF_USE_FLOAT 0
303#endif /*LV_SPRINTF_CUSTOM*/
304
305#define LV_USE_USER_DATA 1
306
307/*Garbage Collector settings
308 *Used if lvgl is bound to higher level language and the memory is managed by that language*/
309#define LV_ENABLE_GC 0
310#if LV_ENABLE_GC != 0
311 #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
312#endif /*LV_ENABLE_GC*/
313
314/*=====================
315 * COMPILER SETTINGS
316 *====================*/
317
318/*For big endian systems set to 1*/
319#define LV_BIG_ENDIAN_SYSTEM 0
320
321/*Define a custom attribute to `lv_tick_inc` function*/
322#define LV_ATTRIBUTE_TICK_INC
323
324/*Define a custom attribute to `lv_timer_handler` function*/
325#define LV_ATTRIBUTE_TIMER_HANDLER
326
327/*Define a custom attribute to `lv_disp_flush_ready` function*/
328#define LV_ATTRIBUTE_FLUSH_READY
329
330/*Required alignment size for buffers*/
331#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
332
333/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
334 * E.g. __attribute__((aligned(4)))*/
335#define LV_ATTRIBUTE_MEM_ALIGN
336
337/*Attribute to mark large constant arrays for example font's bitmaps*/
338#define LV_ATTRIBUTE_LARGE_CONST
339
340/*Compiler prefix for a big array declaration in RAM*/
341#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
342
343/*Place performance critical functions into a faster memory (e.g RAM)*/
344#define LV_ATTRIBUTE_FAST_MEM
345
346/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
347#define LV_ATTRIBUTE_DMA
348
349/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
350 *should also appear on LVGL binding API such as Micropython.*/
351#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
352
353/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
354#define LV_USE_LARGE_COORD 0
355
356/*==================
357 * FONT USAGE
358 *===================*/
359
360/*Montserrat fonts with ASCII range and some symbols using bpp = 4
361 *https://fonts.google.com/specimen/Montserrat*/
362#define LV_FONT_MONTSERRAT_8 0
363#define LV_FONT_MONTSERRAT_10 0
364#define LV_FONT_MONTSERRAT_12 1
365#define LV_FONT_MONTSERRAT_14 1
366#define LV_FONT_MONTSERRAT_16 1
367#define LV_FONT_MONTSERRAT_18 0
368#define LV_FONT_MONTSERRAT_20 1
369#define LV_FONT_MONTSERRAT_22 0
370#define LV_FONT_MONTSERRAT_24 0
371#define LV_FONT_MONTSERRAT_26 1
372#define LV_FONT_MONTSERRAT_28 0
373#define LV_FONT_MONTSERRAT_30 0
374#define LV_FONT_MONTSERRAT_32 1
375#define LV_FONT_MONTSERRAT_34 0
376#define LV_FONT_MONTSERRAT_36 0
377#define LV_FONT_MONTSERRAT_38 0
378#define LV_FONT_MONTSERRAT_40 0
379#define LV_FONT_MONTSERRAT_42 0
380#define LV_FONT_MONTSERRAT_44 0
381#define LV_FONT_MONTSERRAT_46 0
382#define LV_FONT_MONTSERRAT_48 0
383
384/*Demonstrate special features*/
385#define LV_FONT_MONTSERRAT_12_SUBPX 0
386#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
387#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
388#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
389
390/*Pixel perfect monospace fonts*/
391#define LV_FONT_UNSCII_8 0
392#define LV_FONT_UNSCII_16 0
393
394/*Optionally declare custom fonts here.
395 *You can use these fonts as default font too and they will be available globally.
396 *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
397#define LV_FONT_CUSTOM_DECLARE
398
399/*Always set a default font*/
400#define LV_FONT_DEFAULT &lv_font_montserrat_14
401
402/*Enable handling large font and/or fonts with a lot of characters.
403 *The limit depends on the font size, font face and bpp.
404 *Compiler error will be triggered if a font needs it.*/
405#define LV_FONT_FMT_TXT_LARGE 0
406
407/*Enables/disables support for compressed fonts.*/
408#define LV_USE_FONT_COMPRESSED 0
409
410/*Enable subpixel rendering*/
411#define LV_USE_FONT_SUBPX 0
412#if LV_USE_FONT_SUBPX
413 /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
414 #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
415#endif
416
417/*Enable drawing placeholders when glyph dsc is not found*/
418#define LV_USE_FONT_PLACEHOLDER 1
419
420/*=================
421 * TEXT SETTINGS
422 *=================*/
423
430#define LV_TXT_ENC LV_TXT_ENC_UTF8
431
432/*Can break (wrap) texts on these chars*/
433#define LV_TXT_BREAK_CHARS " ,.;:-_"
434
435/*If a word is at least this long, will break wherever "prettiest"
436 *To disable, set to a value <= 0*/
437#define LV_TXT_LINE_BREAK_LONG_LEN 0
438
439/*Minimum number of characters in a long word to put on a line before a break.
440 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
441#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
442
443/*Minimum number of characters in a long word to put on a line after a break.
444 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
445#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
446
447/*The control character to use for signalling text recoloring.*/
448#define LV_TXT_COLOR_CMD "#"
449
450/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
451 *The direction will be processed according to the Unicode Bidirectional Algorithm:
452 *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
453#define LV_USE_BIDI 0
454#if LV_USE_BIDI
455 /*Set the default direction. Supported values:
456 *`LV_BASE_DIR_LTR` Left-to-Right
457 *`LV_BASE_DIR_RTL` Right-to-Left
458 *`LV_BASE_DIR_AUTO` detect texts base direction*/
459 #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
460#endif
461
462/*Enable Arabic/Persian processing
463 *In these languages characters should be replaced with an other form based on their position in the text*/
464#define LV_USE_ARABIC_PERSIAN_CHARS 0
465
466/*==================
467 * WIDGET USAGE
468 *================*/
469
470/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
471
472#define LV_USE_ARC 1
473
474#define LV_USE_BAR 1
475
476#define LV_USE_BTN 1
477
478#define LV_USE_BTNMATRIX 1
479
480#define LV_USE_CANVAS 1
481
482#define LV_USE_CHECKBOX 1
483
484#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
485
486#define LV_USE_IMG 1 /*Requires: lv_label*/
487
488#define LV_USE_LABEL 1
489#if LV_USE_LABEL
490 #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
491 #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
492#endif
493
494#define LV_USE_LINE 1
495
496#define LV_USE_ROLLER 1 /*Requires: lv_label*/
497#if LV_USE_ROLLER
498 #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
499#endif
500
501#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
502
503#define LV_USE_SWITCH 1
504
505#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
506#if LV_USE_TEXTAREA != 0
507 #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
508#endif
509
510#define LV_USE_TABLE 1
511
512/*==================
513 * EXTRA COMPONENTS
514 *==================*/
515
516/*-----------
517 * Widgets
518 *----------*/
519#define LV_USE_ANIMIMG 1
520
521#define LV_USE_CALENDAR 1
522#if LV_USE_CALENDAR
523 #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
524 #if LV_CALENDAR_WEEK_STARTS_MONDAY
525 #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
526 #else
527 #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
528 #endif
529
530 #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
531 #define LV_USE_CALENDAR_HEADER_ARROW 1
532 #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
533#endif /*LV_USE_CALENDAR*/
534
535#define LV_USE_CHART 1
536
537#define LV_USE_COLORWHEEL 1
538
539#define LV_USE_IMGBTN 1
540
541#define LV_USE_KEYBOARD 1
542
543#define LV_USE_LED 1
544
545#define LV_USE_LIST 1
546
547#define LV_USE_MENU 1
548
549#define LV_USE_METER 1
550
551#define LV_USE_MSGBOX 1
552
553#define LV_USE_SPAN 1
554#if LV_USE_SPAN
555 /*A line text can contain maximum num of span descriptor */
556 #define LV_SPAN_SNIPPET_STACK_SIZE 64
557#endif
558
559#define LV_USE_SPINBOX 1
560
561#define LV_USE_SPINNER 1
562
563#define LV_USE_TABVIEW 1
564
565#define LV_USE_TILEVIEW 1
566
567#define LV_USE_WIN 1
568
569/*-----------
570 * Themes
571 *----------*/
572
573/*A simple, impressive and very complete theme*/
574#define LV_USE_THEME_DEFAULT 1
575#if LV_USE_THEME_DEFAULT
576
577 /*0: Light mode; 1: Dark mode*/
578 #define LV_THEME_DEFAULT_DARK 0
579
580 /*1: Enable grow on press*/
581 #define LV_THEME_DEFAULT_GROW 1
582
583 /*Default transition time in [ms]*/
584 #define LV_THEME_DEFAULT_TRANSITION_TIME 80
585#endif /*LV_USE_THEME_DEFAULT*/
586
587/*A very simple theme that is a good starting point for a custom theme*/
588#define LV_USE_THEME_BASIC 1
589
590/*A theme designed for monochrome displays*/
591#define LV_USE_THEME_MONO 1
592
593/*-----------
594 * Layouts
595 *----------*/
596
597/*A layout similar to Flexbox in CSS.*/
598#define LV_USE_FLEX 1
599
600/*A layout similar to Grid in CSS.*/
601#define LV_USE_GRID 1
602
603/*---------------------
604 * 3rd party libraries
605 *--------------------*/
606
607/*File system interfaces for common APIs */
608
609/*API for fopen, fread, etc*/
610#define LV_USE_FS_STDIO 0
611#if LV_USE_FS_STDIO
612 #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
613 #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
614 #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
615#endif
616
617/*API for open, read, etc*/
618#define LV_USE_FS_POSIX 0
619#if LV_USE_FS_POSIX
620 #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
621 #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
622 #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
623#endif
624
625/*API for CreateFile, ReadFile, etc*/
626#define LV_USE_FS_WIN32 0
627#if LV_USE_FS_WIN32
628 #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
629 #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
630 #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
631#endif
632
633/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
634#define LV_USE_FS_FATFS 0
635#if LV_USE_FS_FATFS
636 #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
637 #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
638#endif
639
640/*PNG decoder library*/
641#define LV_USE_PNG 0
642
643/*BMP decoder library*/
644#define LV_USE_BMP 0
645
646/* JPG + split JPG decoder library.
647 * Split JPG is a custom format optimized for embedded systems. */
648#define LV_USE_SJPG 0
649
650/*GIF decoder library*/
651#define LV_USE_GIF 0
652
653/*QR code library*/
654#define LV_USE_QRCODE 0
655
656/*FreeType library*/
657#define LV_USE_FREETYPE 0
658#if LV_USE_FREETYPE
659 /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
660 #define LV_FREETYPE_CACHE_SIZE (16 * 1024)
661 #if LV_FREETYPE_CACHE_SIZE >= 0
662 /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
663 /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
664 /* if font size >= 256, must be configured as image cache */
665 #define LV_FREETYPE_SBIT_CACHE 0
666 /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
667 /* (0:use system defaults) */
668 #define LV_FREETYPE_CACHE_FT_FACES 0
669 #define LV_FREETYPE_CACHE_FT_SIZES 0
670 #endif
671#endif
672
673/*Rlottie library*/
674#define LV_USE_RLOTTIE 0
675
676/*FFmpeg library for image decoding and playing videos
677 *Supports all major image formats so do not enable other image decoder with it*/
678#define LV_USE_FFMPEG 0
679#if LV_USE_FFMPEG
680 /*Dump input information to stderr*/
681 #define LV_FFMPEG_DUMP_FORMAT 0
682#endif
683
684/*-----------
685 * Others
686 *----------*/
687
688/*1: Enable API to take snapshot for object*/
689#define LV_USE_SNAPSHOT 0
690
691/*1: Enable Monkey test*/
692#define LV_USE_MONKEY 0
693
694/*1: Enable grid navigation*/
695#define LV_USE_GRIDNAV 0
696
697/*1: Enable lv_obj fragment*/
698#define LV_USE_FRAGMENT 0
699
700/*1: Support using images as font in label or span widgets */
701#define LV_USE_IMGFONT 0
702
703/*1: Enable a published subscriber based messaging system */
704#define LV_USE_MSG 0
705
706/*1: Enable Pinyin input method*/
707/*Requires: lv_keyboard*/
708#define LV_USE_IME_PINYIN 0
709#if LV_USE_IME_PINYIN
710 /*1: Use default thesaurus*/
711 /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
712 #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
713 /*Set the maximum number of candidate panels that can be displayed*/
714 /*This needs to be adjusted according to the size of the screen*/
715 #define LV_IME_PINYIN_CAND_TEXT_NUM 6
716
717 /*Use 9 key input(k9)*/
718 #define LV_IME_PINYIN_USE_K9_MODE 1
719 #if LV_IME_PINYIN_USE_K9_MODE == 1
720 #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
721 #endif // LV_IME_PINYIN_USE_K9_MODE
722#endif
723
724/*==================
725* EXAMPLES
726*==================*/
727
728/*Enable the examples to be built with the library*/
729#define LV_BUILD_EXAMPLES 1
730
731/*===================
732 * DEMO USAGE
733 ====================*/
734
735/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
736#define LV_USE_DEMO_WIDGETS 1
737#if LV_USE_DEMO_WIDGETS
738#define LV_DEMO_WIDGETS_SLIDESHOW 0
739#endif
740
741/*Demonstrate the usage of encoder and keyboard*/
742#define LV_USE_DEMO_KEYPAD_AND_ENCODER 1
743
744/*Benchmark your system*/
745#define LV_USE_DEMO_BENCHMARK 1
746#if LV_USE_DEMO_BENCHMARK
747/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
748#define LV_DEMO_BENCHMARK_RGB565A8 0
749#endif
750
751/*Stress test for LVGL*/
752#define LV_USE_DEMO_STRESS 1
753
754/*Music player demo*/
755#define LV_USE_DEMO_MUSIC 1
756#if LV_USE_DEMO_MUSIC
757 #define LV_DEMO_MUSIC_SQUARE 0
758 #define LV_DEMO_MUSIC_LANDSCAPE 0
759 #define LV_DEMO_MUSIC_ROUND 0
760 #define LV_DEMO_MUSIC_LARGE 0
761 #define LV_DEMO_MUSIC_AUTO_PLAY 0
762#endif
763
764/*--END OF LV_CONF_H--*/
765
766#endif /*LV_CONF_H*/
767
768#endif /*End of "Content enable"*/
uint32_t custom_tick_get(void)
LVGL心跳接口
定义 main.c:193